Built around the essential
It all fits in one resting finger
A single gesture
Press and hold to grow. Release to anchor. No tutorial needed — the game explains itself in a second.
Endless levels
Each level adds a layer of challenge: more voids, rock formations, water currents. Difficulty grows with you.
Fully synthesised sound
No audio files at all. Every sound — the rumble of a bubble, the plop of anchoring, the murmur of a current — is generated by hand, in real time.
Game Center
Separate iPhone and iPad leaderboards, for an overall score and a per-level score.
Zen design
Dark background, floating circles, a stripped-back palette. Orbis was built as an object of calm — not a game that shouts at you.
One hand is enough
Designed for the thumb. A single point of contact, a complete experience.
- 75%
- of the arena to cover
- 1
- gesture
- ∞
- levels
- 0
- audio files
The game in pictures




Privacy
No account
Your progress stays on the device; only leaderboards go through Game Center. The full list of included SDKs is in the privacy policy.