DisponibleArcade · reflexes · iOS

One touch. One universe.

Press and hold to grow a circle of light. Release to anchor it. Cover 75% of the arena — without ever touching the void.

L'accueil d'Orbis

Built around the essential

It all fits in one resting finger

  • A single gesture

    Press and hold to grow. Release to anchor. No tutorial needed — the game explains itself in a second.

  • Endless levels

    Each level adds a layer of challenge: more voids, rock formations, water currents. Difficulty grows with you.

  • Fully synthesised sound

    No audio files at all. Every sound — the rumble of a bubble, the plop of anchoring, the murmur of a current — is generated by hand, in real time.

  • Game Center

    Separate iPhone and iPad leaderboards, for an overall score and a per-level score.

  • Zen design

    Dark background, floating circles, a stripped-back palette. Orbis was built as an object of calm — not a game that shouts at you.

  • One hand is enough

    Designed for the thumb. A single point of contact, a complete experience.

75%
of the arena to cover
1
gesture
levels
0
audio files

The game in pictures

L'accueil d'Orbis
Une partie en cours
L'écran de progression
Le récapitulatif de score

Privacy

No account

Your progress stays on the device; only leaderboards go through Game Center. The full list of included SDKs is in the privacy policy.

One finger, one arena

Orbis is available on the App Store.

プロダクト