DisponibleTower defense & manual fire · iOS

The turrets hold the lane. The rest is on you.

A tower defense you do not just watch. Hold your finger down: the cannon aims, heats up and fires. Between waves a build window opens and you place your turrets. Then the next wave arrives, and you have to cover what the turrets cannot see — the jammer they ignore, the runner too fast for them, the flyer no mortar will ever catch.

Le logotype Hold Fire, en néon cyan et rose
100
waves
10
sectors
22
enemies
5
turrets
12
pacts
17
modules

How it plays

Firing is a decision, not a reflex

Every wave asks a question your turrets cannot answer on their own.

  • Cores

    Yellow weak points take three times the damage. One placed shot is worth ten loose ones.

  • Overheating

    The cannon heats up as long as you fire. Knowing when to stop is part of shooting.

  • Ten bosses

    A brand new enemy type every ten levels, then a boss that pushes to the extreme what it just taught you. At the end: the Leviathan.

  • Five turrets

    Gatling, mortar, anti-air, tesla, missiles. None of them covers everything: either the whole line holds, or nobody does.

  • One pact per run

    Twelve bargains, one chosen, kept to the end. More damage for less range, gold for hit points. Nothing comes free.

  • Every run counts

    Waves reached earn fragments, fragments buy permanent modules. The next run starts higher.

The lane

A wave is coming. Here is what you see.

Enemies push up the lane towards your base. Your turrets fire on their own; your cannon is waiting for you.

  1. Your baseWhat has to stay standing. An enemy that reaches it costs you hit points.
  2. Your cannonHold your finger down: it aims, heats up and fires. The only weapon you control.
  3. Your turretsPlaced between waves, on either side of the lane. They fire by themselves, but they do not see everything.
  4. The coreThe yellow weak point takes three times the damage. One placed shot is worth ten loose ones.
  5. The entranceThe wave comes in from the right. A hundred waves, ten sectors, and the Leviathan at the end.

Privacy

No account to create, nothing to configure

The game runs offline and your progress — best score, fragments, modules, settings — stays on your device. The game is free: only at the end of a run can you choose to watch a video to double your fragments or resume the wave you fell on. No ads during play, and none of them make your cannon stronger.

The first wave is waiting

Hold Fire is available on the App Store, in French, English, Spanish, Japanese and Korean.

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